Produced for use in the Unreal engine, these are just some of the samples produced for my portion of a local game production.
I've produced music for my own projects, some of which are elsewhere on this portfolio. I use a variety of techniques to produce this type of music, including custom microphone capture, parametric synthesis, and even some sequencer programming.
One of the most pressing yet rewarding experiences in my career has been producing and engineering music for other musicians, one of which asked me to produce a very specific kind of rock music for him.